Next up
I've been trying a bit the HUD(it must be cleaner than it's right now) I'll publish the first build tomorrow night if no problems appears. The game is still very hard but I'll balance it as the week goes on. If you find any bug, contact us. We'll fix it.
DEVLOG #1 Since the last post, I've been working on the typing system and some pattern for the Cores. So, here's a screenshot of the prototype (both are from the first level.) ***Following in the comments***
DEVLOG #2 Hey everybody, I've been working on the artwork for the first core. I tried to make the basic animation where it's just blinking. And every pattern for it are mostly done, so i'll have to work on the HUD, the menus, and the player. See you! ;)
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
I-Buki
Mio-Da!
Ibuki Mioda!
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist










0 comments