Hi!
Apologies for the late release once again, I was struggling with implementing some features for the final build so they took me wayyy longer than expected. In return I've added lots of new things. I've expanded on the story yet again, made a lot of changes, but the feel of the game will essentially be the same, at least for now. :)
I've also included one more level (Level 37 The Poolrooms) into the game as a test for my upcoming transition system.
I am planning to include way more levels in the game so If anyone has a suggestion for a level to include in the next build let me know! Thanks!
Next up
Hey! Here's an update on how things are going. I've included a sneak peak of the map (Without the secret rooms.) :) If you have any suggestions on how to make it better, any changes in the environment etc. Let me know here!
Here is a sneak peak of the up and coming update! Hint: It's a big one. Really.
- Tβββββ βββββββββββe ? - He should not be a problem. Trust me.
MONTHLY WIPS: FEBRUARY
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Runestones: from concept to in-game modelπΏ
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?










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