Game
Super Mario Bros Lethal Impact
2 years ago

Heya, are ya tired of *insert generic sonic.exe walk sim*? if ya wanna try something different, follow @LaharArts , one of the most creative devs that i know https://gamejolt.com/games/SEGAFEARASSESSMENT/867744




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The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

Smol background 4 castle section of MIND level

We are more alive than ever (we r aliverz??!), the new logo is finally done (made by the spriter Lunar) and the build is nearly finished (there are bugs while saving the progress, but i'm fixing that)

Random pvz meme cause why not?

i will continue with the new version of Anima Messorem (later), for now i will make a remake of the first build, fixing the bugs and avoiding some filters that makes the game unstable (here are some of the luigi new sprites, white BG cause unfinished)

Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

Now the hotkeys are smoother aaaaaand the shovel was a bit buggy, so, when you selected a plant and used the shovel hotkey it only played the shovel sound and didn't change to the shovel, but now it's fixed

El algoritmo a veces bendice

Testing one of the last plants we will add before the alpha release