Game
Super Mario Bros Lethal Impact
2 years ago

Heya, are ya tired of *insert generic sonic.exe walk sim*? if ya wanna try something different, follow @LaharArts , one of the most creative devs that i know https://gamejolt.com/games/SEGAFEARASSESSMENT/867744




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Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)

El algoritmo a veces bendice

...

Gatling pea (our spriter Drafex14 cooked with this design.)

We have 3 more plants and 2 more zombies for the 0.1

guisantralladora (nuestro spriter Drafex 14 cocinó XD)

3 nuevas plantas y 2 zombis (no tan) pronto para la 0.1

(muchas gracias al equipo)

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

im confused about who is saying that, Luigi or Luigi...

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

i will continue with the new version of Anima Messorem (later), for now i will make a remake of the first build, fixing the bugs and avoiding some filters that makes the game unstable (here are some of the luigi new sprites, white BG cause unfinished)