Game
Super Mario Bros Lethal Impact
2 years ago

Heya, are ya tired of *insert generic sonic.exe walk sim*? if ya wanna try something different, follow @LaharArts , one of the most creative devs that i know https://gamejolt.com/games/SEGAFEARASSESSMENT/867744




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RIDING IN MY DOG, RIGHT AFTER A BREAK

Infinimario actually didn't feel like a game, it was just a test (for procedural generation), so i decided to change that, drafex14 did the mario and goomba sprites, the music is a cover (i didn't know the name of the composer, tell me if ya know please)

Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

Gatling pea (our spriter Drafex14 cooked with this design.)

We have 3 more plants and 2 more zombies for the 0.1

guisantralladora (nuestro spriter Drafex 14 cocinó XD)

3 nuevas plantas y 2 zombis (no tan) pronto para la 0.1

(muchas gracias al equipo)

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

...

Smol background 4 castle section of MIND level

i will continue with the new version of Anima Messorem (later), for now i will make a remake of the first build, fixing the bugs and avoiding some filters that makes the game unstable (here are some of the luigi new sprites, white BG cause unfinished)

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)