After 2.5 years of studying Unity and 1.5 years of pixel art, I finally released my game, which I planned a long time ago, because I wanted to make a game to my liking, to cover the maximum interest of the audience, unfortunately it is assumed that the game on mobile devices is a joke and they are not taken seriously, I would like to fix it so people say the opposite. Therefore released Magic of the Castle, it is a 2D pixel rander records player, and portrait screen, everything you see in the game except music and sounds (because I made them exclusively to order) made by me. I planned to make a nice and at the same time interesting game, at the moment the game looks not fully as conceived, I would even say it's only 20-25% of what I want to implement in this game, but at the same time the game is fully operational and works correctly. I think people can already see the game and give their assessment and share their opinions on the game, because it is only the beginning of this project.

By the way, the game has automatic player authorization and cloud storage of all player progress, whether it be accumulated coins, unlocked characters or player records last, by the way, I authorized with the service Play Games, so that there was motivation not only to open characters, but also to compete with other players. At the moment the game is only on Google play, but in the future I plan to release it in the App Store, if you want you can subscribe to my Twitter. I hope you will appreciate it, the more your support the bigger and more exciting game I will make to play with you.



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Hi , I want to show the progress of my game, from the old prototype to the release, there is 1.5 years difference between these versions, what do you think? https://twitter.com/fehu_production -my twitter I'd be happy to subscribe! https://play.google.com/store/apps/details?id=com.magicofthecast… -my game:)

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