5 years ago

Hi everyone! I finished Mede, The Guide. I will probably still tweak some details but I think this is almost done...

What do you think?




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Facial expressions that hit hard! Added attack & reaction animations to make combat in Lobo: The Howl Within feel intense and immersive. Every strike, every wince—animated in Unreal Engine 5 + iClone. Let’s make every fight hurt 👊🔥

This new system lets you disarm enemies during combat and equip their gear for a strategic advantage. Every encounter is a new opportunity to adapt, upgrade, and survive.

Smart loading, zero immersion break. In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.

Happy Video Game Day!

July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.

Celebrate by completing our quests! They won't be around long, so get the rewards while you can.

Lobo: The Howl Within – Official Teaser Lobo is a story-driven fantasy RPG where your curse isn’t the only thing hunting you. The new trailer reveals a glimpse of the upcoming demo. No date yet… but the shadows are stirring.

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Need a break from the madness? 🔥🪑 Now in Lobo: The Howl Within, you can rest at campfires, chairs, or cozy beds to recover your vitals faster. Resting places are in—and they’re essential for survival.

Not every door in Lobo: The Howl Within is meant to be opened… Some require keys, quests, or ancient light-fueled lore. Others? They’re not keeping you out—they’re keeping something in.

Here’s a look at the new door interaction system.

@Leeeeee is a Jolter to Watch and 3D Modeler with almost 4 years of experience! Follow @Leeeeee before the quest ends on June 10 and you'll get Coins!

Random death animations + ragdoll chaos = satisfying variety ⚔️💀 In Lobo: The Howl Within, no two enemy deaths feel the same—thanks to randomized anim montages and ragdoll physics. It’s messy. It’s fun. It’s game dev.