Hi everyone! Just in case you weren't in the loop, I just finished up some technical discussions on how we implemented the time manipulation mechanics in Worldline. All six of them are now complete, and you can find them here: https://tezemi.itch.io/worldline-demo
Next up
Just posted a new devlog regarding our future plans for the game, you can find it here: https://tezemi.itch.io/worldline-demo/devlog/104615/moving-forwa…
Thank you all so much for playing the demo and helping support the project!
New devlog up talking about Worldline's first time-manipulating ability, pause!
You can find it here: https://tezemi.itch.io/worldline-demo/devlog/101715/essence-show…
Chiaki Nanami!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
I was bored, so... ManutKat.
Levels' maps.
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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