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4 years ago

Hi, it's me - the dude who's kind of making a lighting system. I'm still trying to make it. So now I'm making it work with 2+ walls, but something went wrong... May I fix it... (When I fix it, I'll show more solid thing than it)

UPD: GOD I'VE FIXED IT!!!




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Hello there. Long time no see, I suppose. Well I kind of made the portrait for my game main character. What do you think?

:-P

It's been a while since my last post... I needed a break.

Anyway, I made that 3D thing that's actually called "billboarding". So, in the video you can see this in action.

Now you can walk among the scary math used in billboarding and that handsome dude

Oops

It seems I forgot to add some parallax mapping when I declared the mapping system was done a few days ago.

Anyway, I've just fixed it.

The video is just test. You can add as much layers as your CPU can.

#gamedev #game #rpg #pixel #pixelart

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

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Hi, 2 years ago I said I was kinda making 3D.

It seems I made it lol. My game is 2D, but, well, I didn't mention it, but my game is supposed to be a bit "weirdcore-ish", so this simple 3D would be neat.

(Looks horrible, but I'm just testing it currently)

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Hello there. Well I tried to make a shader for my dunno-when-it-is-being-released game. It works

Hello there!

So, this week I wasn't fooling around and continued making my game.

Finally, mapping system is (almost) done! I hadn't got nuff time though, so there's no actual map right now lol

But! I made a collision system.

#gamedev #dev

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

OK. So, hi there. I'm alive, don't worry

But you see, my last post was 1 year ago, so yeah.. I panned to finish the main part or my engine (so it can properly build a solid game) by the August, but due to some life circumstances I even wasn't able to do