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Game
(COMPLETE!) The Henry StickMINI Collection: PROEPILOGUE
2 years ago

Holiday's started! No school for 3 weeks, guess I'll be here more often!

The battle engine is complete enough for a proper fight! Multiple new features have been added! (Read article for specific features)


  • Much more streamlined tag system

  • Both Henry, his partner (in this case, Charles), and the enemy all have 2 different attacks to choose from.

  • New aiming system for Henry's taser and Charles' Radiation

  • The first special effect (STEAL), which does exactly as it states: steals the enemy's health if the aiming target lands on green. This health is then shared between himself and Henry, so Charles serves as a decent healer.

  • And, of course, there's blocking. There's an additional frame for blocking. That's cool.



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2 WEEKS LEFT

PE Sketchbook #2:

I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?

...okay then 🤷‍♂️

Happy #WIPWednesday!

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PE Sketchbook #3:

Today we have, uh... Henry scanning the area, and... Fedora being very in - character.

Happy #WIPWednesday!

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where is bro going 💀

Anyway, second ending update! 👀

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

BRO 😳😳😳

400 PLAYS 🤯🤯🤯

THANK YOU GUYS 😭😭😭