Much more streamlined tag system
Both Henry, his partner (in this case, Charles), and the enemy all have 2 different attacks to choose from.
New aiming system for Henry's taser and Charles' Radiation
The first special effect (STEAL), which does exactly as it states: steals the enemy's health if the aiming target lands on green. This health is then shared between himself and Henry, so Charles serves as a decent healer.
And, of course, there's blocking. There's an additional frame for blocking. That's cool.
Next up
2 WEEKS LEFT
PE Sketchbook #2:
I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?
...okay then 🤷♂️
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
PE Sketchbook #3:
Today we have, uh... Henry scanning the area, and... Fedora being very in - character.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
where is bro going 💀
Anyway, second ending update! 👀
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
BRO 😳😳😳
400 PLAYS 🤯🤯🤯
THANK YOU GUYS 😭😭😭
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