Next up
Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless
One step at a time (engine state update)
Statics in blam have been completed.
Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
SGI-STRIKE REMASTERED - WEAPON DEMO
Screen space grass=infinite grass
First Shockwave 2 project ever has been remade.
This one hurts
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)
Death animations and blue torch.
Skeletal sprites https://turbowarp.org/660372392?fps=60. Works great but still much to be done. missing: correct roll, costume switching to match view, animations, optimizations.
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