4 years ago

https://turbowarp.org/497406774?fps=60. ideas for obj occlusion in blam.




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Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless

One step at a time (engine state update)

Statics in blam have been completed.

Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.

I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.

https://turbowarp.org/707372363/editor?fps=240&hqpen

SGI-STRIKE REMASTERED - WEAPON DEMO

Screen space grass=infinite grass

First Shockwave 2 project ever has been remade.

This one hurts

Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)

Death animations and blue torch.

Skeletal sprites https://turbowarp.org/660372392?fps=60. Works great but still much to be done. missing: correct roll, costume switching to match view, animations, optimizations.