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Hunter Chronicles: Tara and Vyn
15 days ago

https://www.kickstarter.com/projects/paro/tara-and-vyn

IT'S HERE!! The Kickstarter for our Mario & Luigi-like Indie Game, Hunter Chronicles: Tara and Vyn, is finally LIVE!! Please support & Share it around if you can!!!




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[DEV UPDATE]

Just like in Mario & Luigi, most Duo Attacks in the game will not be infinite - but as a trade-off, will pack quite a punch! Here's a look at the first Duo Attack you get in the game, Ace Serve!

[Sound on!]

This one's a pretty big update for any Mario and Luigi enjoyers - a certain familiar attack is finally fully implemented, with all five ratings! From missing the command, to timing it perfectly, with different effects to accompany both!!

Hey everyone! Tomorrow, on June 9th, 10:30 PM CEST, the kickstarter for our game will finally launch! While our updates here have been sparse, we have a lot of stuff to show off over there, so hope yall are excited for it!! https://www.kickstarter.com/projects/paro/tara-and-vyn

In Mario and Luigi games, if a bro gets KO'd, you have to carry him while dodging attacks, which wasn't very fun - so we decided to scrap it. Instead, Tara or Vyn will just drag the other off-screen.

Also showing off the graphical overhaul for the sewers!

Remember when the earlier Mario & Luigi games let you perform certain Bros. Moves infinitely? We do! Here's a look at one of the first Duo Attacks you get, which, once upgraded, lets you perform it forever, until you mistime the input!

[Sound on!]

Introducing: the switch-up mechanic! During the enemy turn, you have two counters to choose from: jump, and hammer! The former is easier to time right, but the latter deals more damage, allowing for some risk and reward. #marioandluigi #screenshotsaturday

Hammers are implemented too! Well, one hammer, one baseball bat...

#marioandluigi #mario #luigi #superstarsaga #indierpg #rpg #jrpg #supermario

We spent some time polishing up attack animations, making the characters shake to give a better visual cue for when their buttons are meant to be pressed, and making the animations more dynamic overall. And now, it's time for enemy turns!

If you'd like to escape from battle, after choosing the "flee" command, you'll have to withstand one enemy turn before you can escape. If you're a higher level than your foes though, you'll flee without issue!

#screenshotsaturday #marioandluigi #indiedev