For the last few weeks, I have been working on adding new environments to the game. The latest of these environments is the Forest. While not the most original location, it is important in helping glue the world together. It will mostly be used as a crossroads between locations, and to give the player areas they can perform battles.
To help give off the feeling of a large environment, I put over a week of development into the background. This was to ensure to give off that feeling of being deep in a forest, and that all the sprites blended correctly.
Overall, I’m pretty happy with the outcome! What do you think?
Next up
So what development got done this week? Well, the focus has been on finishing off the new character art.
This week I've drawn some new Mega Attack preview sprites!
Well, once again I am back from the dead! I have edited how the Bullet-time slow-motion system works and a bunch of other stuff
@NEOWIZ_QUEST
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Haven’t posted for a few weeks, as I wanted to focus on a re-work of the AI system. I was attempting to finalize and fix up the final few bugs in the Enemy AI!
@Patata1236 ![]()
is a Jolter to Watch who makes games and art for fun! Follow @Patata1236
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before the quest ends on November 18 and you'll get Coins!
After 2 years, An Aspie Life has received its first Major Update!
This week I wanted to focus on making each character feel like an individual. So every time you select a character you feel like them. See if you can guess some of their traits?
@Briferstorm ![]()
is a Jolter to Watch, Brazilian Solo Game Developer, Writer, and Pixel Artist! Follow @Briferstorm
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before the quest ends on October 28 and you'll get Coins!
A new update as to what has been going on... Award Winner!










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