https://www.youtube.com/watch?v=4jcKhpPyuRg
#PocketFighterEX #34 is up! This was the first one I did after coming back from my medical hiatus.
This video is up on both Youtube and LBRY!
YT: https://youtu.be/4jcKhpPyuRg?list=PLVzJc1Mkp_vd1v6O4ABXXa0zgxN3tFWNp
LBRY: https://open.lbry.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-34:f?r=Ev8G1iPMwer1CXS9Fs5N4gKK4pio6Kux
Next up
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
It's Sakura's birthday??
I did this one for fun a few years back. #streetfighter #sakura #pixelart #NeoGeoPocket
Going to try and setup for Streaming & Recording on Kubuntu (a kind of Linux).
Wish me luck lol. I've got a lot of audio hardware to get working...
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
Most didn't realize that part of the colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color.
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
Found this in the closet, it has to be my wife's lmao. I need another desk mat so this will do for now I guess 🤣
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!











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