Game
Immortal Sins
7 years ago

https://www.youtube.com/watch?v=aV-1YQQa6pQ

Adding more visual quality settings.


YouTube
https://www.youtube.com/watch?v=aV-1YQQa6pQ
youtube.com

While I am doing some overhauls to the MV version, I was able to add an option to use more lightweight effects. While the Pixi powered godrays are a visual treat, JS ain’t exactly known for speed. So… I have added an option to choose between Pixi and old-school effects. Hopefully, this will be helpful.

While I’m at it, I am overhauling the renderer to improve the game’s performance and reduce the memory usage in-game.



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Something something... Stuff that I worked on.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added a simple audio system to the launcher.

Waz zis? An overhauled map? Yes. Coming soon.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.