Game
Immortal Sins
7 years ago

https://www.youtube.com/watch?v=aV-1YQQa6pQ

Adding more visual quality settings.


YouTube
https://www.youtube.com/watch?v=aV-1YQQa6pQ
youtube.com

While I am doing some overhauls to the MV version, I was able to add an option to use more lightweight effects. While the Pixi powered godrays are a visual treat, JS ain’t exactly known for speed. So… I have added an option to choose between Pixi and old-school effects. Hopefully, this will be helpful.

While I’m at it, I am overhauling the renderer to improve the game’s performance and reduce the memory usage in-game.



0 comments

Loading...

Next up

Overhauls on the way.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Waz zis? An overhauled map? Yes. Coming soon.

Something something... Stuff that I worked on.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

A small teaser for the next update.

Added achievements. Because why not?

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.