https://www.youtube.com/watch?v=axU0-0eDsO8
I'll be uploading the first part of the Full Fix Update in the Steam Workshop of GameMaker. It will conclude until the boss in the security room.
Here's a preview of the cutscene system, and the boss fight for the upcoming update.
Next up
Preview of the first chapter's theme and motif.
I also fixed the issue with the jumping, and I added a feature where players can disable the overworld cursor (not the battle cursor). Also, Hornette's bullets are now slower
Preview of the new main menu in Mekanikko. To be honest, this is more simplified than the previous menu. However, this consumes less memory size and it is more optimized than the last.
A new enemy approaches...
New main menu for better optimization and reduced memory size.
This week's Fan Art Friday celebrates Sonic! Accept the quest in your quest log to get started.
Meet the enchanted traffic enforcer, Accelyte!
She'll introduce the player to Yellow Bullets (originally blue) for the first time. Her attacks focus on your mouse cursor for damage, while sneaking in some cheeky shots at Auton.
Here's the new enemy so far. I only made her idle animations, so I'll be moving onto her attacks. This little gal is Accelyte, a traffic enforcer. She can also cast incantations, as her hand signals can do more than what it usually do.
Meet Oozie the Slime Rattler
Its amorphous body consists of a cuboid brain in a shape of a die. This solid core decides its attacks by randomly rolling a number. While they are trivial, they can pack a deadly punch if one is not prepared.











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