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Sonic and the Mayhem Master
3 years ago

Preview of the new main menu in Mekanikko. To be honest, this is more simplified than the previous menu. However, this consumes less memory size and it is more optimized than the last.




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New main menu for better optimization and reduced memory size.

A new enemy approaches...

Here's the new enemy so far. I only made her idle animations, so I'll be moving onto her attacks. This little gal is Accelyte, a traffic enforcer. She can also cast incantations, as her hand signals can do more than what it usually do.

We're about halfway through #Joltober, and here is some of the great art we've seen so far!

Artists are tagged in the article. Be sure to like their original posts!

Explore the tags to see even more great art!

Meet the enchanted traffic enforcer, Accelyte!

She'll introduce the player to Yellow Bullets (originally blue) for the first time. Her attacks focus on your mouse cursor for damage, while sneaking in some cheeky shots at Auton.

Deltarune x Sonic

I'm kinda proud of this one

Thinking about drawing Metal sonic as Spamton, how can I not? they got the same nose

Hey guys, I'll be taking a break for a while.

Drawing commissions to keep myself afloat while handling my thesis in my university. I hope you guys understand. I'll be seeing you all in the next build.

Working on the new Chapter One in Mekanikko. Here's a preview of these upcoming colorful characters that you'll meet in the future!

Preview of the first chapter's theme and motif.

I also fixed the issue with the jumping, and I added a feature where players can disable the overworld cursor (not the battle cursor). Also, Hornette's bullets are now slower