Editor:
Yesterday I worked on key bindings, though it was not without bugs (does not display the bound button)
At the moment, I am actively working on triggers, as this is the most difficult part for me in development.
Editor:
Yesterday I worked on key bindings, though it was not without bugs (does not display the bound button)
At the moment, I am actively working on triggers, as this is the most difficult part for me in development.
Working on game code
Strange, the code goes astray...
Finally! New trigger type fully operational!
News 01/15/20 ..?
.TXT - Intended as the main
.JSON - Import to the game
.BLL - The work of lab technicians, staff and the community
_Experimental_Mode. In a long development process
Saving trigger data via XML works best ...
In Development
21 subscribers ... Guys, where did so many of you come from? It was only 11
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
posY + sin(val1 / sp) * frc
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