https://www.youtube.com/watch?v=CtZhULjspd4
a WIP for a rail grinding system inspired by Sonic Adventure 2 that i've been making for my game Survive and Slash as part of the traversal/parkour/platforming in the game
Next up
for the 5th level as well as the 5th waves mode variation that is based on the 5th level, do you guys prefer this brown-ish lighting, or just the straight up grey lighting from before?
i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it
hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
when i started working on it i got jokes that Springtrap is a jedi, that's because of the sword trail the katana previously had and since i started revamping the combat i thought of adding a lightsaber as the second weapon, Vader got nothing on Springtrap
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
my fnaf fangame, After The Fire 1.0 is finally out, on halloween, go play it if you wanna see Springtrap with a Katana
https://gamejolt.com/games/After_The_Fire/811312
(also please tell Astral Spiff about this game, i really want him to play it)
i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move
finally its done
check out the trailer for this fangame, not sure if i will release it now or wait until halloween i will think about it
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