https://www.youtube.com/watch?v=ewj-M2aeYrQ
Neamee look changes:
- shoes updated (more suiable for crossed territories)
- backpack chargers animations added
- charge effect added
Next up
Today's results of location visual corrections. Lightmaps rebaked, content added.
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
Main character design changed.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
some decor improvement
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Added details to main character's look
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
Level changing via portal procedure - very draft character animation
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.










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