Game
Neamee

2 years ago

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Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

Working on character animations with new controller system. Video was recorded at 33% of normal speed

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.

A pair of pieces of art describe Neamee's game world

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Main character design changed.

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

A little corrections of main character's look. Dry and wet states.

Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.