Next up
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
A little corrections of main character's look. Dry and wet states.
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
Main character design changed.
New character animations with new controller system at 100% speed
Small content update: Animated alien switch added
Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
Working on character animations with new controller system. Video was recorded at 33% of normal speed












0 comments