Next up
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
New character animations with new controller system at 100% speed
Visual representation of active suit amplifiers.
And more Main theme music!
Added details to main character's look
Small content update: Animated alien switch added
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.












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