Game
Neamee

2 years ago

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Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.

Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character

Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)

I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.

Main character design changed.

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.

A pair of pieces of art describe Neamee's game world