Game
Neamee

2 years ago

New thumbnail




0 comments

Loading...

Next up

Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).

A little corrections of main character's look. Dry and wet states.

Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character

Added details to main character's look

Today's results of location visual corrections. Lightmaps rebaked, content added.

Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.

Small content update: Animated alien switch added

Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.

Level changing via portal procedure - very draft character animation

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?