Game
Neamee

2 years ago

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Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.

A pair of pieces of art describe Neamee's game world

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.

Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools

Added details to main character's look

Small content update: Animated alien switch added

Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.

Main character design changed.

I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.