Next up
New character animations with new controller system at 100% speed
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Visual representation of active suit amplifiers.
Small content update: Animated alien switch added
A little corrections of main character's look. Dry and wet states.
Added details to main character's look
Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Main character design changed.












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