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Added details to main character's look
A little corrections of main character's look. Dry and wet states.
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
Working on character animations with new controller system. Video was recorded at 33% of normal speed
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.
A pair of pieces of art describe Neamee's game world
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools












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