Next up
A pair of pieces of art describe Neamee's game world
I'm continuing to improve character movement animations. Animations and their settings have been updated, and a foot position correction system has been added using inverse kinematics. I'm still not happy with the result.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Main character design changed.
Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.
Working on character animations with new controller system. Video was recorded at 33% of normal speed
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Added details to main character's look












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