Next up
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Working on character animations with new controller system. Video was recorded at 33% of normal speed
Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Small content update: Animated alien switch added
Added details to main character's look
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
A pair of pieces of art describe Neamee's game world
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)












0 comments