Next up
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
Small content update: Animated alien switch added
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Mocap of the characters's stats window
Today's results of location visual corrections. Lightmaps rebaked, content added.
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
A little corrections of main character's look. Dry and wet states.
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
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