Next up
Main character design changed.
New character animations with new controller system at 100% speed
A pair of pieces of art describe Neamee's game world
A little corrections of main character's look. Dry and wet states.
Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Working on character animations with new controller system. Video was recorded at 33% of normal speed
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools












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