Next up
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
Visual representation of active suit amplifiers.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Today's results of location visual corrections. Lightmaps rebaked, content added.
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
A little corrections of main character's look. Dry and wet states.
Added details to main character's look
Just other version of Main music theme












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