Next up
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
New character animations with new controller system at 100% speed
Added details to main character's look
Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
Main character design changed.
A little corrections of main character's look. Dry and wet states.
A pair of pieces of art describe Neamee's game world
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Working on character animations with new controller system. Video was recorded at 33% of normal speed












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