Next up
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
A little corrections of main character's look. Dry and wet states.
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Added details to main character's look
Today's results of location visual corrections. Lightmaps rebaked, content added.
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
Small content update: Animated alien switch added
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Level changing via portal procedure - very draft character animation
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?












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