https://www.youtube.com/watch?v=giQvsv-scAU
Physically based game mechanic with some sort of "geysers" linked in group.Will be used for puzzles with platforming element.
Next up
First design of main menu
Next iteration of Main menu design Added some VFX and animations
Prehistory of first chapter (without text content yet)
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
New gameplay design for mobiles.
Main character design changed.
Mocap of the characters's stats window
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
First chapter
0 comments