https://www.youtube.com/watch?v=giQvsv-scAU
Physically based game mechanic with some sort of "geysers" linked in group.Will be used for puzzles with platforming element.
Next up
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
And more Main theme music!
Small content update: Animated alien switch added
Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
New thumbnail
Added details to main character's look
A little corrections of main character's look. Dry and wet states.










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