https://www.youtube.com/watch?v=giQvsv-scAU
Physically based game mechanic with some sort of "geysers" linked in group.Will be used for puzzles with platforming element.
Next up
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Today's results of location visual corrections. Lightmaps rebaked, content added.
Added details to main character's look
Main character design changed.
A little corrections of main character's look. Dry and wet states.
Small content update: Animated alien switch added
I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.










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