
Next up
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Today's results of location visual corrections. Lightmaps rebaked, content added.
Level changing via portal procedure - very draft character animation
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
some decor improvement
Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.












0 comments