https://www.youtube.com/watch?v=Hm68fVNWe2w
Some sort of "bird" creature: modelled, textured, animated
Next up
Little comics fills a plot episode between end of intro video (https://youtu.be/9amuEThhgec) and gameplay beginning.
I've reworked the control system. I just need to dig up some animations for sideways movement; I've just put in some placeholder ones for now.
And more Main theme music!
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
Work In Progress yet. Changed some movement animations and some character behaviour in binding with camera.
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
New thumbnail
A little corrections of main character's look. Dry and wet states.
Added details to main character's look










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