
Next up
Added details to main character's look
Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.
Just now I'm working on lightning (now location is very dark) and camera behaviour (smoother, smarter).
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
Today's results of location visual corrections. Lightmaps rebaked, content added.
@penusbmic ![]()
is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic
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before the quest ends on November 25 and you'll get Coins!
New look of UI (WIP).
New feature (spacesuit's integrity) added. New crafted consumables (suit's repair kit) added. Screenshots were made at empty level (designed for test and debug purposes).
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Level changing via portal procedure - very draft character animation













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