Game
Pocket Fighter EX
5 years ago

https://www.youtube.com/watch?v=IktLKE8L2-Y

Kara Grabs, Command Normals, & Max Mode Activations! Improving the game's response time without an input buffer!

#gamedev #fgc #madeinunity


YouTube
https://www.youtube.com/watch?v=IktLKE8L2-Y
youtube.com


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I'm feeling very bad this week so there may not be many updates on things.

Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!

Still working on the Simon and Nathan sprite rips. Simon is almost done I think.

3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.

More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev

Working on Sprite After Images supporting more features like Sprite Palettes.

It's kinda beautiful honestly

#UnrealEngine

Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)

Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)

Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev

More #pixelart for fun, this time Zero! Enhanced his Mega Man XTreme 2 sprites with more colors and tweaks. He has too many damn details and colors 😵‍💫 (This is not being made into a real game.) #megamanx #megaman

I found unreleased dev footage!

WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF

(This game is cancelled because Unity Engine betrayed all of it's devs.)

I am now an Unreal Engine developer. Even if Unity Engine walks every word back how could anyone trust them again? Do we continue on where at any moment they can retroactively change the rules? I will not live under that fear. I'm done with them. Deets