https://www.youtube.com/watch?v=JJDoh5ge3oM
#CrumblingWorld is #madewithunity I started using prefab variants and it's awesome, I can create big variety of enemies in the blink of an eye! Crumbling World has around +40 different enemies in its world.
Next up
Overview of the aiming & shooting system in Lobo:
1️⃣ No target: Stronger blur effect
2️⃣ Target out of range: Red distance indicator + focus
3️⃣ Target in range: Crosshair UI animates & distance indicator turns white
🎮 Testing out the new distraction mechanic and fine-tuning the enemy AI's hearing in Lobo! Now you can throw objects to mislead enemies and sneak through more strategically.
Hello everyone! My game Crumbling World is 80% off for Halloween! Grab it on Steam for less than $3. https://store.steampowered.com/app/1003560/Crumbling_World/
Back to level design! Working on the lighting and atmosphere in Lobo to perfectly capture the story and lore of the world. 🌑💡
Optimizing Crumbling World Hello everyone! I was working on a promising improvement that has the potential to optimize the performance of Crumbling World, especially when it comes to running the game on low-end computers and mobile devices.
Quests And Missions Recently, I have been working on incorporating Quests and Missions into Crumbling World, which is likely to be the most exciting and fun update to the game so far.
In Lobo, you can now pick up and throw objects to distract enemies, creating the perfect opportunity for stealth kills. ⚔️🤫
Hi everyone! Tomorrow I will be releasing the Beta Demo for #CrumblingWorld, sign up in http://crumblingworld.com if you want to play it !
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