5 years ago
Next up
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
Working on game code
Saving trigger data via XML works best ...
Strange, the code goes astray...
In Development
Yay... Again bugs!
... Again
Finally! New trigger type fully operational!
posY + sin(val1 / sp) * frc
All generations
.TXT - Intended as the main
.JSON - Import to the game
.BLL - The work of lab technicians, staff and the community
_Experimental_Mode. In a long development process










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