https://www.youtube.com/watch?v=LBkTfB7oqrA
Devlogs 1 #
We manage to include the camera rotation and the scene of the asteroid belt. To move the camera by pressing the left or right ALT key and it would turn a 360 degree left or right from the front of the Earth or the asteroid belt.
Next up
#GJAsks what is my favorite racing game which is a two-way tie between F-Zero X and Rad Racer. While both have their difference as one racing against time as the other to compete against an opponent. However, they can be challenging, but additive and fun.
#GJAsks what's the first game that I became obsessed with is a tough question, but I go with Mega Man 2. Its was in 1990 when I first played it I was impress with its challenge of acquired an enemy weapon and used against them, and the music is peak.
#GJAsks asks what is my favorite gaming spaceship. Between Arwing from Star Fox and the Vic Viper from Gradius are my all time favorite. I will go with the Arwing because I like it responsive maneuver abilities and boost/brake functions as a advantage.
#GJAsks what is my favorite Game Inspired By A Comic. While I couldn't finding any but one comes close is MegaMan and Astroboy for manga books. 36 years before Megaman as both are child-like robots created for peace and protect against rogue robots.
Devlog 34# We're back, with update on the demo of Star Blitz X. Showcasing the two laser weapon the laser beam and spread shot. Both are in the early stage and still being updated.
Devlogs 19#
We updated the Vectoroc for level 12 that spawn 15 times onscreen that fade-in for two seconds per Vectoroc in a different area before moving forward towards the Earth. Also, the setup is to fade-in for every 20 seconds in a different area.
#GJAsks what was the very first video game that I ever played which was Ms. Pac-Man for the Atari 2600 in 1982. The experience left impression on me about the interactive world that challenge your skills that can be engaging and fun.
Devlog 23#
Releasing the latest demo for feedback. There was a few touch & go with the voice announcer and the loading screen, but everything seems to be okay.
Devlog 22#
Redesign the paused menu to appear more sci-fi aesthetic and easy to read and navigate. Originally, we wanted the "Paused" font to flicker, but it was slowing the render of the game.
Celebrating #JoltidayFave2025 with family or friends in this joyous moment that we share together and a reminder of not just once a year but for everyday.










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