https://www.youtube.com/watch?v=Ls4h8S7vlD8
I just found the originally teaser trailer of The Hidden Fragmentation! The video showcases many elements I had to remove from the game.
The video quality is not really great, but the cut content may be exciting for those who enjoyed the game.
Next up
Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.
It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.
ππ¦π’π―πΈπ©πͺππ¦ π°π― π΅π©π¦ ππͺπ΄π€π°π³π₯ π΄π¦π³π·π¦π³...
If you want to find out what this bot is capable of, feel free to join the server! https://discord.com/invite/uqacD4Y
Released a slight remaster of The Hidden Fragmentation. Version 1.1.0 fixes the technical issues the original game suffered from. Also, there is 64bit support and a new volume control as well.
Yes! Believe it or not, but after almost two years (its development was more likely half), I've managed to revisit the world of The Hidden Fragmentation. It's not a sequel or a prequel, but a paralell story.
Check out the demo:
I'll have some pretty interesting news related to Through he Fragmentation soon, but till then... @TophatParty created a wikipage for The Hidden Fragmentation. Feel free to check it out - or even participating in it: the-hidden-fragmentation.fandom.com
Ν‘Β° ΝΚ Ν‘Β°) Guess what's going to happen today!
This is really weird. Am I the only one who gets redirected to this page whenever I'm trying to open a HTML build of a Unity game?
A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.
When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.
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