Game
Pocket Fighter EX
5 years ago

https://www.youtube.com/watch?v=_TYCAzGrDqM

I'm experimenting with putting Alpha Counters in the game. While blocking, press Back+HP+HK to perform one type. Back+HP+HK then Forward to perform the other type! What do you think?
#gamedev #fgc #pixelart #streetfighter #kingoffighters


YouTube
https://www.youtube.com/watch?v=_TYCAzGrDqM
youtube.com


4 comments

Loading...

Next up

3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.

I found unreleased dev footage!

WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF

(This game is cancelled because Unity Engine betrayed all of it's devs.)

Kirby is getting bigger and stronger. 💪

More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine

Very exhausted today. Was resting with my bed buddy.

Not sure if dog or parrot...

"Hey Marc, how's rollback netcode coming for Pocket Fighter EX?" ............. At least it's holding 60fps?...

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

Was backing up files off the drive from the PC where Windows 10 wouldn't boot anymore before I wipe it. It said it was gonna take 4 more hours So I started a download for Unreal Engine 5.6 to run in the mean time then I went to take a nap with my buddy.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.