https://www.youtube.com/watch?v=_TYCAzGrDqM
I'm experimenting with putting Alpha Counters in the game. While blocking, press Back+HP+HK to perform one type. Back+HP+HK then Forward to perform the other type! What do you think?
#gamedev #fgc #pixelart #streetfighter #kingoffighters
Next up
Kirby is getting bigger and stronger. 💪
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
I did a big giant reorganization of every code file in every plugin I made for #UnrealEngine. Nice and clean, ADHD satisfied, but I'm exhausted now...
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Very exhausted today. Was resting with my bed buddy.
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)











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