https://www.youtube.com/watch?v=Utbz4y151jw
I got locked out of this account for a bit lol... got a new computer and forgot the password. got it fixed though! and got a video update for ya'll. new computer, new assets, new moves, it's all coming together better than the first :D :D :D
Next up
in case you need the controls layout until we're able to update it. gameplay hint; don't underestimate how useful a well timed dodge roll can be 😉.
random post, but this is where 85% of the game was built lol. my sister is selling it and it'll be gone tomorrow, but i wanted to document and share. a little 'behind the scenes' type thing lol.
We haven't left, We haven't forgotten, and we haven't given up. The remake of "The Code" has entered the QA phase and will be ready soon. when it's ready we'll post a link here to the new page.
Tweaking the combat a bit so it feels less hectic and more controlled/Tactical-ish. More options to create and close distance as well as the beginning stages of the magic system... magic will be used for combat, exploration, and even farming.
I'm bad at predicting time frames 😆 every time i think we've only got a few weeks left, something pops up to steal my focus lol... we're still making progress though, getting the village updated, combat reworked a bit, and ai improvements.
if you're interested in learning a bit more about us, we were featured in the february issue of Indie Gamer Magazine. he did an amazing spread for us amd some other awesome looking indie games, check it out!
Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.
The deeper you go, the darker it gets...
Always start to feel like an official project once main menus and sfx are in lol
Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already
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