Next up
Updates to the crop system so you can tell when they're ready to harvest. also working on building add-ons for the homestead so now chicken coops are placeable. chickens can be harvested for their meat if you need it more than the eggs
digging the title screen, and the music helps make it feel like a real game lol.
what do you think?
Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already
Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.
Always start to feel like an official project once main menus and sfx are in lol
still chugging along on the update, things are coming together pretty well 😁 hopefully we should have something playable out before too much longer.
took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.
random post, but this is where 85% of the game was built lol. my sister is selling it and it'll be gone tomorrow, but i wanted to document and share. a little 'behind the scenes' type thing lol.
Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.
I'm bad at predicting time frames 😆 every time i think we've only got a few weeks left, something pops up to steal my focus lol... we're still making progress though, getting the village updated, combat reworked a bit, and ai improvements.
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