5 years ago

https://www.youtube.com/watch?v=_Wngqi70qrw

Hey the highlight video is out if you want go check it out. if you don't you can take a look at my games


YouTube
https://www.youtube.com/watch?v=_Wngqi70qrw
youtube.com


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Steam Demo version 1.1.3 now Available on GameJolt

Post-Steam Next Fest log

What’s Coming Next for Fractured Balance?

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

LOADED WINGS!?!?!?!??!

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

Bucket

I wanted to take the time, sit down and express what my goals are for the release of this game. (and before you ask why this is tagged with Hollow Knight and Undertale, I must ask you to bare with me) https://store.steampowered.com/app/3376920/Fractured_Balance/

A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)

POV: TF2 sever trade be like

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment