Next up
Announcements!! Game engines, independence, and Virtual Reality
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
An Image album of my Level 231 Map
In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?
Entity 68, aka “PartyPoopers.” =(
Okay seriously. Devlog within the next few weeks. These past couple weeks have been great for development, so Ill have a lot to update you on.
FNAF Accuracy in a 3d game engine?? No way!
Alpha Gameplay - Everything shown is subjected to change.
Shh theyll never know
(devlog soon I promise)
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