Loading...
106
10 months ago

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot




5 comments

Loading...

Next up

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

Working on something

Happy Devruary! Devruary Day 13 celebrates @shadecore ! They're the indie game dev behind Realmshade! We also have a question for the devs of Game Jolt: What feature took way more work than you expected?

Announcements!! Game engines, independence, and Virtual Reality

@HowlingHamster are long-time Jolters whose upcoming game Sub-Species was just written up by The Escapist!

Celebrate their upcoming game by completing the quest celebrating them!

He's gonna find out who's naughty or nice....

FNAF Accuracy in a 3d game engine?? No way!

Speedrun of modelling is almost done

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/