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100
6 months ago

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot




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Announcements!! Game engines, independence, and Virtual Reality

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Working on something

Another friend?

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

FNAF Accuracy in a 3d game engine?? No way!

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2

my most accurate model i have ever made :p

finally getting a look at it without it being in low resolution lol

Shh theyll never know

(devlog soon I promise)