Game
undertale: multiverse battle
26 days ago

https://youtu.be/OEnYSFuSLS8

dev log ErroRR2: i almost managed to catch all 3 of them. what a annoyance. i got my hands on dust and horror before there boss showed up, and the last got a away... ill have to find killer some other day, ill take what ican get.


https://youtu.be/OEnYSFuSLS8
https://youtu.be/OEnYSFuSLS8
https://youtu.be/OEnYSFuSLS8

FULL DEV PROGRESS LOG (because i got a lot done)

1: turn based system and easy mode AI are completely done and even works despite there being a null state character on screen (because killer isnt fully hard coded in)

2: added credit pop ups upon the first time loading a music track ULC style

3: finished all work in progress animations and including reworking fell a little bit

4: nerfing US sans because i fucking hate him specifically, worse sans in the multiverse

5: added two new tracks for replacement for 2 tracks that were pretty mid ngl and got killers intro completely done and added sans talking sfx, from here, own its just damage scripts and values and actual characters can start being pumped out

6: luckily i hadnt started putting the songs trev did put into the game because after a long confrontation, he admitted to using ai, specifically suno to cover like 70% of the songs, doing little actual work. so, no customs covers. which im not too upset about, the core inspiration for the game was finding random AU themes i would have loved to see in a game some where, so ill continue with that vision.

whats left before demo? with the main frame work of the game being done, all that left is literally setting up the damage script, coding debuffs and ults (which will come in a later update) and its just, actually adding a boat load of content for demo release. and the GGfell limited...i still gotta do that to..-



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a demo might actually be sooner than i thought, demo might realse with unfinished passive/status effects (and missing the gg fell event) but i could totally get it out in the next month

damage script and turn system are nearly FULLY done

D3vLOg:6?: got around to giving the new employee her pocket realm. told her i didnt care what she did or said, as long it doesnt involve information on me, and i wont have to send her to her AU in a box filled with limbs.

(shop remaster has begun)

how- just how did i do this

adding shaders(killers 2nd phase) in soon as im also working on the damage script

due to scratch's issue with importing GIFS, shaders in game may appear stuttery and clearly do not flow frames smootly, deciding on rather i should cut them or not

What do you think Muffet wants to bake?

DEvloGerror5?: its done. the core frame work for the world is finally all done. the base work is set, all it needs is content to fill the gaps. also noted old employee SSchara has been replaced with a new hostage. RT!frisk, she will do nicely.

E33R0440 ENTRYLOG #1: after a long time of slacking off i manage to make them obey. they finally work the way they intended and dont attack like wild dogs, they now attack in turns like intended. i also fixed there MP3 files to match properly.

Howdy

Finally finished this costume before Halloween

Oh yeah and can't forget that the dog's soul is mine

mINi DevLoOgG 4: god DANM IT. i lost him. he usually sits in the pocket realm i had for him but i checked today and theres a giant crack like rift. he is still in my domain...somewhere in this void....how did he escape?

(dustdust will come on release)