FULL DEV PROGRESS LOG (because i got a lot done)
1: turn based system and easy mode AI are completely done and even works despite there being a null state character on screen (because killer isnt fully hard coded in)
2: added credit pop ups upon the first time loading a music track ULC style
3: finished all work in progress animations and including reworking fell a little bit
4: nerfing US sans because i fucking hate him specifically, worse sans in the multiverse
5: added two new tracks for replacement for 2 tracks that were pretty mid ngl and got killers intro completely done and added sans talking sfx, from here, own its just damage scripts and values and actual characters can start being pumped out
6: luckily i hadnt started putting the songs trev did put into the game because after a long confrontation, he admitted to using ai, specifically suno to cover like 70% of the songs, doing little actual work. so, no customs covers. which im not too upset about, the core inspiration for the game was finding random AU themes i would have loved to see in a game some where, so ill continue with that vision.
whats left before demo? with the main frame work of the game being done, all that left is literally setting up the damage script, coding debuffs and ults (which will come in a later update) and its just, actually adding a boat load of content for demo release. and the GGfell limited...i still gotta do that to..-












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