Game
undertale: multiverse battle
3 months ago

https://youtu.be/OEnYSFuSLS8

dev log ErroRR2: i almost managed to catch all 3 of them. what a annoyance. i got my hands on dust and horror before there boss showed up, and the last got a away... ill have to find killer some other day, ill take what ican get.


https://youtu.be/OEnYSFuSLS8
https://youtu.be/OEnYSFuSLS8
https://youtu.be/OEnYSFuSLS8

FULL DEV PROGRESS LOG (because i got a lot done)

1: turn based system and easy mode AI are completely done and even works despite there being a null state character on screen (because killer isnt fully hard coded in)

2: added credit pop ups upon the first time loading a music track ULC style

3: finished all work in progress animations and including reworking fell a little bit

4: nerfing US sans because i fucking hate him specifically, worse sans in the multiverse

5: added two new tracks for replacement for 2 tracks that were pretty mid ngl and got killers intro completely done and added sans talking sfx, from here, own its just damage scripts and values and actual characters can start being pumped out

6: luckily i hadnt started putting the songs trev did put into the game because after a long confrontation, he admitted to using ai, specifically suno to cover like 70% of the songs, doing little actual work. so, no customs covers. which im not too upset about, the core inspiration for the game was finding random AU themes i would have loved to see in a game some where, so ill continue with that vision.

whats left before demo? with the main frame work of the game being done, all that left is literally setting up the damage script, coding debuffs and ults (which will come in a later update) and its just, actually adding a boat load of content for demo release. and the GGfell limited...i still gotta do that to..-



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--UPDATE LOG 0.5.2--

bugs fixed: the unintentional soft lock of dupes preventing players from getting a starter squad.

features added: frisk now has texts if your too broke or alr have dupes of all the characthers in that class

should be playable now

prices are set, roll system is being worked on, the old system of rolls is already scraped as the new one is coded. i believe the old way (having a full on cutscene) for each sans was ambitious and no one would have actually cared, so i dialed it back

hate? HATE?! let me begin to explain how much ive began to feel HATE towards this specific sans ever since ive started working on his very existence, down to his balancing even before the game is released

(game is now in a playable state)

We played Dark Sanctuary with my orchestra!

DEvloGerror5?: its done. the core frame work for the world is finally all done. the base work is set, all it needs is content to fill the gaps. also noted old employee SSchara has been replaced with a new hostage. RT!frisk, she will do nicely.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

ok on yt theres way to many pressing me about frisk

so what? shes a adult? so what? shes a girl. who cares? some people are fucking actually saying "this is what shayy started off doing" in my last video like can we NOT please.

UNDERTALE:MULTIVERSAL BATTLES V 0.5 (very base/wip) EARLY RELEASE is now out

after a LOT of sweat and tears the pokemon styled undertale fighter game has something to show. play in first 3 days for DUSTSHIFT!chara in after the TRUE!dust patch

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

i forgot to announce this but im doing a shop keep Q&A on my YT

feel free to ask her anything and they will be included with the YT questions