Driving will be a key feature in Emerge, allowing quick travel around the open world environment. I've also done some optimization to ensure smooth game performance while traveling through the rather large procedural world.
Next up
Big things are in the works right now, which is why I've been a bit silent. A lot of core gameplay elements have been added, like skills/traits. More importantly, I've been working on the game's advanced AI which weaves procedural narratives!
In order to focus on the unique gameplay aspects of the game, I've simplified the world building aspects. I created a new branch of Emerge which uses the block-based structures and characters exclusively. The worlds shown here are generated at runtime.
Playing with some distance rendering effects for a new concept.
Watch your step!
Here's a look at one of the dangers in my upcoming game, Innocent Critters!
A simple but powerful item interaction system has been implemented in Emerge that allows items to act intuitively. When an item is held, using the left mouse button can start a variety of actions, depending on the item and what you are looking at.
art comission.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Runestones: from concept to in-game model🗿
"Our work is never over" they said.
0 comments