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This is Callistbery
Have you been losing your mind?
Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.
Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.
Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases
Fluffy and highly optimized foliage. Coming on BetaTest 0.5
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available
Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
heavenly-roads.com 'Heavenfall' - 5.8 update
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