Next up
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.
Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases
Looking for color references? I've created a color charts gallery featuring +400 manually selected tones. From basics and real samples to sets and composition.
Please comment below for any suggestions, updates are coming soon
Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.
Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.
Check out this product: https://blendermarket.com/products/craftsmans-nodes
From the stars to the roots.
I've released some texture maps for shaders and assets creation. Use them for free, no credit required! Let me know any suggestions.
'Mirrorscape' - an abstract scene I made on Blender. This is one of my first times I work using such a decolored palette.
'Tao-Koi' Asian-inspired project I made on my Minecraft server. Future expansions are planned.
Fluffy and highly optimized foliage. Coming on BetaTest 0.5
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