Game
Callistbery

1 year ago

Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!

https://discord.gg/jkXyTYud9V


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Next up

Improving physical stabilization. Added velocity threshold for sent damage without extra cost: destructive elements supports pressure better now. This makes possible a more accurate collapse for tall structures. (left: old / right: new)

Fluffy and highly optimized foliage. Coming on BetaTest 0.5

A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.

Have you been losing your mind?

Items, water bodies, hand slots, better lighting and effects, dynamic weather, physics upgrade, console commands and many more on BetaTest 0.4 - now available for supporters and beta testers.

Check out the changelog here: https://www.heavenly-roads.com/projects/Callistbery/releases

Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.

Check out this product: https://blendermarket.com/products/craftsmans-nodes

heavenly-roads.com 'Heavenfall' - 5.8 update

11.02.2011

randbundle.dev/colors

Looking for color references? I've created a color charts gallery featuring +400 manually selected tones. From basics and real samples to sets and composition.

Please comment below for any suggestions, updates are coming soon

Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.