Game
Callistbery

2 years ago

Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!

https://discord.gg/jkXyTYud9V


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I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

Fluffy and highly optimized foliage. Coming on BetaTest 0.5

It's cold here.

A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.

Because the world needs it - now available at the Store.

I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.

FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available

Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases

Automatic physics door actor - easy to edit, interactive and destructible. Allows any premade preset.

11.02.2011