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I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available
Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases
Automatic physics door actor - easy to edit, interactive and destructible. Allows any premade preset.
Fluffy and highly optimized foliage. Coming on BetaTest 0.5
Screen shader to display images, animated sprites and video media. Damage interaction and on / off states. These are CRT-styled but any type of screen can be made from the base shader.
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
Because the world needs it - now available at the Store.
heavenly-roads.com 'Heavenfall' - 5.8 update
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