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heavenly-roads.com 'Heavenfall' - 5.8 update
Have you been losing your mind?
Fluffy and highly optimized foliage. Coming on BetaTest 0.5
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
March 15, 2025
Automatic physics door actor - easy to edit, interactive and destructible. Allows any premade preset.
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
Introducing 'DELIRIUM' - a brand new psychological horror game
Improving some effects. 3D fireballs on explosions and better decals with dynamic heat.
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
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