Game
Callistbery

2 years ago

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Myther.land - 'Scout Camps'

+previous patches info

I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.

It's better together.

A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.

It's cold here.

I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.

Myther.land - GameJolt page release

Myther.land - Store rework

Catalogs, weekly FREE selection, daily discounts, new products and more. Check it out now!

This is Callistbery