Next up
I've made a volumetric shader for local fog and smoke. Density variation was really challenging to make but I got a good result after some hours and tricks.
Fluffy and highly optimized foliage. Coming on BetaTest 0.5
It's cold here.
A quick destruction test. Now compatible with custom "dynamic joints" and "performance buffer" systems.
Because the world needs it - now available at the Store.
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
FREE KEYS - Vegetation, minimap, obstacle jump, snowy biomes, console commands, detailed effects, better illumination, fast lights, performance tweaks and more. 0.5 BetaTest is now available 
Changelog: https://www.heavenly-roads.com/projects/Callistbery/releases
Automatic physics door actor - easy to edit, interactive and destructible. Allows any premade preset.
11.02.2011
























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