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Improved main menu and interfaces, Earth is finally here! Coming on BetaTest 0.4
11.02.2011
Improving physical stabilization. Added velocity threshold for sent damage without extra cost: destructive elements supports pressure better now. This makes possible a more accurate collapse for tall structures. (left: old / right: new)
Happy #WIPWednesday!
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Fluffy and highly optimized foliage. Coming on BetaTest 0.5
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Have you been losing your mind?
Our Discord community is now available, join us to follow dev news, share feedback and have fun - see you around!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.
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