Game
Callistbery


1 year ago

I've worked on effects improvements recently. Smoke and dust particles are volumetric now - which interacts with lighting better and brings a feel of depth. No extra performance cost.




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Improving physical stabilization. Added velocity threshold for sent damage without extra cost: destructive elements supports pressure better now. This makes possible a more accurate collapse for tall structures. (left: old / right: new)

'Tao-Koi' Asian-inspired project I made on my Minecraft server. Future expansions are planned.

Fluffy and highly optimized foliage. Coming on BetaTest 0.5

Happy #WIPWednesday!

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Making some art?

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randbundle.dev/colors

Looking for color references? I've created a color charts gallery featuring +400 manually selected tones. From basics and real samples to sets and composition.

Please comment below for any suggestions, updates are coming soon

Happy #WIPWednesday!

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Making some art?

Practicing a song?

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Craftsman's Nodes update - including 3 new procedural materials: clay, bone and glass.

Check out this product: https://blendermarket.com/products/craftsmans-nodes

This is Callistbery

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

heavenly-roads.com 'Heavenfall' - 5.8 update