2 years ago

Huh, adding the self exception so you can move a building part [a bit] into where it previously was turned out to be real simple.

So Building move is done?

I'm thinking I only want it for buildings though, not for all structures/devices


Letting the player move anything means they could move the whole building, which nah that's way too much of a headache.
So I'd need to exclude those.
Or just have it only for building parts, which means removing the Move option from the normal Build menu.



4 comments

Loading...

Next up

Anyone else suddenly craving cheese pizza???

Testing out some shaders for lava tiles.

They got new cards in Pokemon TCGP, Let's do a 10 pull!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

oh no!

Had to do a rework of draw ground code, and sort out a patch for existing save files to deal with this issue.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Re-worked the wall code for Caves and Ruins so I can have both tilesets at once, and made it so walls can't generate over the Teleporter/Stairs. Now I just need to figure out how best to stop areas getting blocked off (since you can only mine ore walls)

Adding particles to Grass and Tree interactions.

[shitty slow tablet gif]

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).