
i added a practice mode to my FNAF Fan game After The Fire, the practice mode is called the Safe Room cuz its like the Safe Room from FNAF 2 where william lured kids there and that's why the walls are textured like FNAF 2 walls
Next up
finally its done
check out the trailer for this fangame, not sure if i will release it now or wait until halloween i will think about it
a model of an M16A1 that i made a few months ago, i still havent finished it cuz i do wanna add it to my game at some point so in the future i can retopologize and bake normals etc... but the base shape with all details is pretty much done...
i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move
The Mimic Day #FanArtFriday #SecretOfTheMimic
hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire
This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!
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ok so i added sliding to my game and im honestly suprised that it actually works pretty much fine without any bugs or issues
i started working on hand to hand combat... Suplex WIP
so far i added the default combo for the ground and the forward/backward attacks for both ground and air, i wanna add the default combo for the air and also many delayed combos
DOWN BELOW
i added perfect dodgin to my game/main project Survive and Slash, finally returning to this game after month long break (also fixed an annoying bug yesterday)
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