Next up
This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.
Started working on the cameras, but I haven't actually added any yet.
Then & Now
Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.
I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.
MOVE OUT OF THE WAY
I've officially begun work on the actual gameplay of AWAS2R!
Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.
This a cool setup?












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