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(COMPLETE!) The Henry StickMINI Collection: PROEPILOGUE


2 years ago

I can't spoil too much, but here's the first real glimpse of the last chapter!

Read article for all features added.


  • Two more Time Keeper fights (oh no 💀)

  • A good amount of new story content

  • And, as you can probably tell by the screenshots, 2 new playable characters... 👀

  • This last chapter's gonna be great.



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BRO 😳😳😳

400 PLAYS 🤯🤯🤯

THANK YOU GUYS 😭😭😭

I hosted a QnA on Scratch, and am currently compiling each answer. This equates to more than 30-50 questions, so I'll be doing it in the form of a YouTube video this time! I'll keep this site posted.

Your scheduled THSMC programming continues afterward. 🫡

Update: We have indeed decided to move to Itch! The Legacy Edition game page on that site is up and running! We'll try things out for a while to see if our projects have a future there!

Join us 🙏:

https://distractionsdaily.itch.io/legacy

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

...okay then 🤷‍♂️

Henry Stickmin - Henry Stickmin Series

Wassup, I'm back to posting updates... and already finding flaws in my data saving strategy. 💀

(Article)

The demo is out and the title is announced!! ✨

After more than 2 months of teasing, we now have a proper playable demo, no download required!

Thanks for sticking around, and we hope you enjoy the new changes!

https://gamejolt.com/games/legacy/961264

(YouTube in article)

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

PE Sketchbook #2:

I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?