4 years ago

I did this a few months ago, but I updated my procedural generator to add tiled noise variations.


I'm currently working on a way to add border tiles for noise layers, so there can be a transition from one tileset to another without it being a "hard" transition.

Which I finally have time to do today!

I'll be using this to add more variation and variety to The Maze Where The Minotaur Lives.

Why the sudden return?! For the last few months, I've been trapped! Working on a new AI system for multiple projects.

Somehow... I made it out... somehow...



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After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!

I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.

Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!

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I've been taking everything I've learned on The Maze Where the Minotaur Lives SRP and making it fancier with even more pixelated lighting.

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Wishlist the game: https://bit.ly/CritterCove

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I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!