3 years ago

I did this a few months ago, but I updated my procedural generator to add tiled noise variations.


I'm currently working on a way to add border tiles for noise layers, so there can be a transition from one tileset to another without it being a "hard" transition.

Which I finally have time to do today!

I'll be using this to add more variation and variety to The Maze Where The Minotaur Lives.

Why the sudden return?! For the last few months, I've been trapped! Working on a new AI system for multiple projects.

Somehow... I made it out... somehow...



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Unity's Scriptable Rendering Pipeline no longer supports in-built Lens Flares, so I wrote my own.

After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!

I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

I'm working on a new game. It's called The Thief Trap, and it's a small stealth sim where you have to steal a huge diamond.

πŸ₯³ The Highrise Game Jam is Underway! πŸ₯³

Watch the video for tips on getting started building your first world in Highrise Studio. (Creating and submitting within Highrise Studio Hub is the only way to enter the jam!)

Learn more: https://gamejolt.com/c/gamedev/highrisejam

I've added maps to The Maze Where The Minotaur Lives. Plus a few other changes.

I'm been participating in the LowRezJam2021, and I've made some good progress. The themes I'm working with are Instant Teleportation and It's a Trap! #lowrezjam

πŸ₯³The Highrise Game Jam has begun! πŸ₯³

The Highrise Game Jam is where creators come together to craft immersive 3D worlds using Highrise Studio! There are cash prizes! πŸ’ΈπŸ’ΈπŸ’Έ

Learn the deets here: https://gamejolt.com/c/gamedev/highrisejam

I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.