Loading...
219
Game
The Maze Where The Minotaur Lives
5 years ago

Been experimenting with post-processing effects in SRP, adding an outline and a painterly depth of field effect. There's also a new HUD to keep track of items picked up and how many lives you have left!


All the new effects use a Depth Normal buffer which I had to code into SRP in an attempt to learn more about how it works in Unity.

I also messed around with the pixelate effect in combination with the new effects. It's... interesting.

tmwtml_pixelated_outline.jpg

I didn't get a chance to write up about this week's experimentation. Depth buffers are surprisingly arbitrary, so it took a lot longer to figure out, leaving me with not much time this week to write.

But if you're interested, you can visit my blog where you can see all previous posts about The Maze Where The Minotaur Lives' development.
https://verythieflike.com/category/projects/the-maze-where-the-minotaur-lives/

And don't forget to follow the game if you want to see more updates.



0 comments

Loading...

Next up

After a couple of weeks of polish and tweaks, The Maze Where The Minotaur Lives is now ready to play. Have fun!

I was testing if I could push the butterflies away when running into them. So I turned the particle emitter all the way up. One million butterflies may have been a little too much.

I'm adding a new item to let you cheat! THE PEGASUS BOOTS. WEEEEEEEEEEEEEEEE!!!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Added flowers and fluttering butterflies. The butterflies are done using a particle system and animated using a shader.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Added fading camera transitions to see the sights and sounds of the maze. See what the Minotaur can see!

I did this a few months ago, but I updated my procedural generator to add tiled noise variations.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?