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4
Game
Rise Of The Mage
2 months ago

I finished my "universal game framework" and finish a tranfer of a game to it.
Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.




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First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

Prehistory of first chapter (without text content yet)

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

Bunnies are quite energetic, but none more so than Fluffyroll! Merchant, teacher, and babysitter to many children! 🐇

She's a great role model for the kids, like a cool aunt! 😎

Mocap of the characters's stats window

If you haven't already, the Open Beta is officially available from today until November 5th. It may last until November 10th but, just to be sure it will end around the 5th or 10th of November. The game is available for download on Gamejolt. #mmorpg

Finished all the logic for interactive objects. Added a "attention-grabbing" system - with "floating" icons-hints and comments from the main character. The next thing in the plans is to polish up the camera work.

Icons of spells for UI (not full pack yet)

Steam Demo version 1.1.3 now Available on GameJolt

Today's results of location visual corrections. Lightmaps rebaked, content added.