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Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Today's results of location visual corrections. Lightmaps rebaked, content added.
some decor improvement
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First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
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Level changing via portal procedure - very draft character animation












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