I gave BlasterMan vs YellowSkull a mayor and much needed update , here is a list of all the fixes :
- Use of views and instance deactivation code to make the game run faster ( some speed issues were reported with the original version )
- Seamless screen scaling thanks to ChavyRay's ( Skull Pogo ) screen scaling scripts and tutorial .
- Better menus and in-game option menus that use up , down and enter to select options opposed to one key for each option on the original version .
- In game options will pause the game .
- All enemy and trap sprites got edited .
- Background image for both normal and hard levels .
- Fixed the player's jumping .
- You will only fight YellowSkull at the end of the tower (normal and hard ) and is slightly easier to defeat .
- Level 2 ( normal and hard ) got an additional checkpoint .
- Level 2 ( hard ) got some enemies removed on the first section .
- You will not fight Yellow Skull in level 5 (normal and hard ) anymore . As a result an additional section has been added to the level .
- Minor modification on level 8 ( normal and hard )
- You can now shoot with A , Z or CTRL and jump with S , X or ALT .
- Health shows on top of the player only at the beginning of a level on checkpoints and when a hit is taken .
- Title screen , credits screen and all menus now look different .
- Deleted many unnecessary objects .
- Minor fixes on the platform engine .
- Minor sound edits .
I wish my game had MIDI or Chip Tune music . Anyone is welcome to create some but I would like it to be exclusive for this game . Your name will appear right after mine when the game begins like ” music created by ( insert your name here ) ” . Credit is all I can offer .
This version includes the .exe file and .gmk file of both versions of the game .
I hope you enjoy this new version of the game . I sure enjoyed working on it .
You can go here if you want to check it out :
http://gamejolt.com/freeware/games/action/blasterman-vs-yellowskull/117/
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