Game
Terry's Treasure Trouble!
2 years ago

I focused so much on SAGE, I almost forgot about IndieLand.

Then again, I got an email from the SAGE people, and heard nothing from IndieLand.

To anyone with keys, I've uploaded an updated build for this game. Still can't make it to the end yet.




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As part of the game's canon, there's been an ongoing war in the Amazon Rainforest. It's a war between the loggers and the environmentalists.

That being said, these trees have been "shaved off" for in-universe and future gameplay reasons.

I've been working on some character portraits. Since I've got six out of eight levels, I might as well focus on story elements like this one.

Now I can't stop thinking about Tony Jay's voice in Time Bandits.

I'm prepping up a build to show to people.

There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.

This is the driving sequence in action.

I don't have any original music for that part, and I can imagine that passing-through-flags sound getting annoying after a while.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

How did you expect a backpack to talk?

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

Well, I got the brain in a jar, and finished making the level.

Now, what's that brain gonna do? I figure it'll electrify itself if you get into its personal space, and send out two robot minions after you, but still, what else?

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.