Game
Terry's Treasure Trouble!
2 years ago

I focused so much on SAGE, I almost forgot about IndieLand.

Then again, I got an email from the SAGE people, and heard nothing from IndieLand.

To anyone with keys, I've uploaded an updated build for this game. Still can't make it to the end yet.




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I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

This is the driving sequence in action.

I don't have any original music for that part, and I can imagine that passing-through-flags sound getting annoying after a while.

I'm getting closer to my goal here.

All these rock piles are gonna loop indefinitely for now. My goal is to make the road widen, tighten, and move side-to-side with the walls.

...and replace the grassy floor with something more fruitcake-like.

I'm prepping up a build to show to people.

There are a lot of rudimentary Visual Novel-styled cutscenes throughout. This one's for the end, because the game's not finished yet.

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

Sometimes, you have to design a character for one scene only.

...and yes, she has to look kinda like April O'Neil, but not quite.

How did you expect a backpack to talk?

Almost there...

There's gonna be a second driving section without walls later.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.