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Sure. TWO layers of "painted" backgrounds. Makes the area feel more lived in.
Still working on it.
There's definitely treasure around here, but it'll still take a while 'til we reach it.
You never know when you're gonna need an attack helicopter.
Also, I know I like drawing vehicles like they're low-res CG models from the '90s.
Heavy enemies take a bit more work to stun, much less defeat. The guy here takes four punches in a row to stun, or a powerful-enough shot. Regular bullets don't move him an inch.
Kinda experimenting with the background here. It might come off as a big, flat painting, though.
Should I bring back that perspective BG thing from my previous game? Or give this another BG layer?
Three reasons to be going after the treasure:
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
I made an up-to-date trailer for Terry's Treasure Trouble!
You know, in case it wasn't clear what kind of game this is.
A few details not in the video:
There are plans for multiple types of guns.
The combo meter (little yellow meter) can build up to 4 Charged attacks. At max, you use the electrifying screen-nuke. Otherwise, you do a crowd-control spin attack.
Curse you, subpixel math and solid block interactions!
This is a common Game Maker problem when colliding into a corner in a lot of platform games. It thinks it's hitting a wall and the ground at the same time.
Edit: I think I've fixed it.
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