Game
Terry's Treasure Trouble!
2 years ago

I focused so much on SAGE, I almost forgot about IndieLand.

Then again, I got an email from the SAGE people, and heard nothing from IndieLand.

To anyone with keys, I've uploaded an updated build for this game. Still can't make it to the end yet.




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The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.

What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.

If anything, they make decent filler.

Trying to do that Infinite Floor thing (technically, it's a trick of the camera), and I think it chugs.

Makes sense, since it's drawing on one surface over and over for each scanline, then putting that on another surface, which puts that on-screen.

Hmm...

Three reasons to be going after the treasure:

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

Robots fresh off the assembly line from the prosthetics factory.

I call the ones that crawl "Gwendy", after the dolls from Small Soldiers.

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.