Game
Terry's Treasure Trouble!
3 years ago

I focused so much on SAGE, I almost forgot about IndieLand.

Then again, I got an email from the SAGE people, and heard nothing from IndieLand.

To anyone with keys, I've uploaded an updated build for this game. Still can't make it to the end yet.




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What's taking me so long? Designing assets for the volcano level. Also, allergies.

Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.

...well... This is awkward.

Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.

...the effect's cool, though.

The arms are done.

Now, let's see if adding wings is too much...

I made an up-to-date trailer for Terry's Treasure Trouble!

You know, in case it wasn't clear what kind of game this is.

I forgot I designed the auctioneer recently. If there are robot maids, there are robot butlers, too.

...and yes, I did get inspiration from Jughead. What was your first clue?

If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.

...and I haven't advertised this the best, but it's coming.

I probably should continue work on the final boss, but I wanted to show you what else I've been working on with this game.

Title menus are really important for home releases, and Game Overs are for less casual gamers.

Still working on it.

There's definitely treasure around here, but it'll still take a while 'til we reach it.

We aren't in deep space. We're above the earth. There are no space potatoes above the earth. There's space debris, though.

The real trick now is figuring out what the starbase you're flying into looks like.

Almost there...

Thankfully, the fingers can be flipped around for the opposite direction.